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From Worms Knowledge Base
W:A replay: An example of a Roper game with Random00 and MonkeyIsland; taken from Worm Olympics |
Download · Info |
Game setup |
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Scheme |
Roper:
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Map |
Twin island map with a full border and water set to 'waterdrop' level. Usually artificial, but can be randomly generated. Examples at the WMDB |
Worms |
One worm per player. |
Roper, or Pro Roper, also known as Proper in worms terminology, is a classic rope-based scheme in which each turn, the active player collects a health crate (usually curing a value significantly lower than a full damage bazooka attack), then attacks other teams with the given infinite weapons (bazooka, mine and grenade). Given the short turn time (commonly 15 seconds), skill with the use of the Ninja Rope is advantageous. The water level is set in a way that allows weapons to sink through the bottom border but worms remain standing on it, a setting known as Water drops. This makes it difficult to quickly use a mine or grenade on a worm standing on the bottom of the map, but bazookas still explode on impact.
- 2Variations
Rules
The following is a list of the most commonly-agreed rules for the roper scheme. Although variations and disagreements about rules occur sometimes, such conflicts have been historically much rarer in roper than in Shopper, with these common rules remaining agreed upon by the community at large since shortly after the release of Worms Armageddon.
- Bazooka first - Players must attack only with bazooka on the first turn.
- Attack From Rope (AFR) - Players must attack from a Ninja Rope (while attached or during rope-roll between attachments).
- Crate Before Attack (CBA) - Players must collect a health crate before attacking. After Sudden Death has begun and no crates remain available to collect, players must touch both walls instead (termed 'Wall To Wall (W2W)' or 'Touch Both Walls (TBW)'). A touch is defined either by the sprite overlapping or the collision mask colliding with a pixel in the side wall, depending on player agreement or competition rules.
- Kill The Leader (KTL) - Players must attack the team with the most health. Weapons may damage worms from other teams only if a worm from the leading team is also injured.
Variations
Worms 2 Roper
In Worms 2, Roper is played with some differences from W:A. The first is the Ninja Rope that has a higher acceleration than WA rope, so the turn time is 12 seconds. The terrain is destructible and the retreat time of the rope is 5 seconds (half than W:A). There is delay in all weapons for 1 turn and there is neither 'Bazooka First' rule, nor maps with Water drops. Many 'W2 Roper' players migrated to WA as a community that still play roper this way, using RubberWorm feature to simulate W2's Ninja Rope perfectly in W:A.
Zook and Rope (ZaR)
W:A replay: An example of a ZaR Roper game with Nonentity and Csongi; taken from Worm Olympics |
Download · Info |
Download(.wsc) · View scheme settings |
Since early 2015 a TUS community called ZaR (Zook and Rope) is dedicated to play Roper without parachute and with bazooka only. The scheme has also elements of 'W2 Roper'. Players behind this variation/community: Kradie, sm0k and spleen17. Differences of the standard Roper:
- 2 worms per player
- Instant mines, including dud mines.
- Destructible terrain ON.
- No parachutes; bazooka and rope only.
- 12 second turns, 5 second retreat time
- fire-bombing is allowed (attack exploding the crates)
- mine-knocking (shooting at a mine so it falls on a player) is allowed without CBA, so long as the zook itself doesn't do any damage.
- no blocking
History
The scheme has featured consistently in competitions, appearing in every year of the Worm Olympics from when it started in 2006 to when it ended in 2016, and in cups and tournaments hosted on The Ultimate Site between 2009 and 2020.
External links
- Roper on Nanacide
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The 2006 Social Capital Community Benchmark Survey is comprised of a national adult sample of 2,741 respondents and twenty-two communities sample (11 of which were from the 2000 Social Capital Benchmark Survey) totaling 9,359 community respondents. The overall sample size is 12,100.
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Field Period
The survey was conducted during two waves.
Wave 1:
Download Roper Network & Wireless Cards Drivers
Community | Sample Size | SAMP variable value |
---|---|---|
Arkansas (Siloam Springs, Pine Bluff, Van Buren, and Little Rock) | 400 | 58 |
Baton Rouge, LA | 400 | 3 |
Duluth, MN/Superior, WI | 500 | 57 |
Greensboro, NC | 450 | 31 |
Houston, TX | 400 | 10 |
Kalamazoo, MI | 500 | 12 |
Lewiston-Auburn, ME | 500 | 56 |
Rochester, NY | 700 | 44/45 |
San Diego, CA | 501 | 15 |
Winston-Salem, NC | 750 | 18 |
Yakima, WA | 402 | 21 |
National Sample | 1,951 | 51 (and callback field = wave1) |
Total | 7,454 |
Wave 2 ran from April to August, 2006 and covered the following 8 communities: Kansas (samples in Kansas City, Junction City, Wichita, Garden City, Abilene, KS; rural sample; and urban sample in cities other than the above); New Hampshire (statewide with oversample in Cheshire county and I-93 corridor); Sarasota County, FL; and national sample.
Community | Sample Size | SAMP variable value |
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Kansas | 2,455 | 59 |
New Hampshire | 901 | 27,28,29 |
Sarasota, FL | 500 | 53 |
National Sample | 790 | 51 (and callback field = wave2) |
Total | 4,646 |
Basic Survey Methodology
TNS Intersearch, an international survey firm, was commissioned to conduct the interviewing, prepare the data for analysis, and provide a “banner report” (detailed cross-tabulations). Interviews averaged 32 minutes in length and were conducted by telephone using random-digit-dialing by experienced interviewers.
Table 1
Sponsor | Sponsor | Sample Size Goal | Sample Size Actual |
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Arkansas (Siloam Springs, Pine Bluff, Van Buren, and Little Rock) with sample of roughly 100 in each of these towns | 400 | 400 | |
East Baton Rouge Parish | 400 | 400 | |
Duluth-Superior C.F. | Duluth (MN) and Superior (WI) | 500 | 500 |
Greater Greensboro | Guilford County, | 450 | 450 |
Greater Houston | Harris county | 400 | 400 |
Kalamazoo C.F. | Kalamazoo County | 500 | 500 |
Kansas Health Foundation | Kansas (statewide sample, and samples in Kansas City, Junction City, Wichita, Garden City, Abilene, KS) with sample of 350 in Junction City, 352 in Kansas City, 350 in Garden City, 350 in Abilene; 350 in Wichita; 351 rural; and 352 urban outside of the above communities. | 2,450 | 2,455 |
Maine C.F. | Cities/Towns: Lewiston, Auburn, Greene, Sabattus, Lisbon, Mechanic Falls, Poland, Turner, Wales, Minot | 500 | 500 |
New Hampshire C.F. | State of NH. (includes oversample of 200 in Cheshire County; 200 in I-93 corridor) | 900 | 901 |
Rochester Area C.F. | Counties: Monroe, Wayne, Ontario, Livingston, Genesee, Orleans (includes oversample to achieve minimum of 100 Hispanics and 100 African Americans) | 700 | 700 |
San Diego C.F. | San Diego County | 500 | 501 |
Venice C.F. | Sarasota County | 500 | 500 |
Winston-Salem | Forsyth County | 750 | 750 |
Yakima | Yakima County | 400 | 402 |
Download Documentation & Data
Members may download the data and documentation, non-members are required to register for free access to the data.
Download Help
To Download the Documentation Only, click the “Codebook” link. When the codebook PDF opens in your browser window, select “File” and “Save As” to save a copy to your local computer. To Download the Documentation & Data, click the “Social Capital Community Survey” link. Review the Terms and Conditions and provide the registration information. Click the submit button and save the zip file to your local computer.
If you encounter any problems, please contact The Center at 607.255.8129 or by emailing Data Services at Data Services.
Download Documentation Only – 2006 CodebookPDF (1,012KB)
Download Documentation & Data
(requires free registration) –
Social Capital Community Survey, 2006
Restricted Dataset
There is no restricted dataset.
Acknowledgements
This survey was funded thanks to the generosity of the Surdna Foundation, the Audrey and Bernard Rapoport Foundation, the Kansas Health Institute and the following community foundations: the Community Foundation for Greater Greensboro; the Duluth Area Foundation, the Gulf Coast Community Foundation of Venice; the Kalamazoo Foundation; the Maine Community Foundation; the New Hampshire Charitable Foundation; the San Diego Foundation; and the Winston-Salem Foundation.